Spoiler:Lähde.
Warlocks:
The soul shard system is receiving a massive revamp, and will now become a core feature of the warlock class. Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar. A new spell, Soul Burn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently. For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell. Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation."
Hunters:
Also receiving a massive overall are hunters. The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper. Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second. However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second. The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable. More details on that later!
MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
New Legendary Item
There will be a new legendary two-handed axe available for death knights and hunters in Icecrown Citadel.
Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
Reforging
Reforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item.
Lyhyesti suomeksi:
-Warlockien Soul Shardit eivät enää vie laukkutilaa vaan ovat Death Knightien tapaan HP ja Mana -barin alapuolella. Lisää eri iskujen tehoa omalla tavallaan.
-Huntereilla ei ole enää manaa, vaan Focus, samalla tavalla kuin peteilläkin. 6 Focus per sec.
*Ei tarvitse enää ammuksia, vaan tilalle tulee hieman relicien/idolien/libramien/jne tyylinen equippikama.
-MP5: Poistetaan spirittiä lisäämällä. Kaikki heal -classit saavat meditaation tapaisen kyvyn.
-Spell Power: Poistetaan tavaroista lisäämällä intellectiä, josta saadaan ilmeisesti Spell Powerin tapaista -bonusta iskuihin.
-Attack Power: Poistetaan taravoista, bonusvahinko tulee agilitystä ja strenghtistä.
-Defense: Poistetaan, talentteihin tulee vastaava bonus.
-Armor Penetration: Poistetaan, tilalle "Mastery", joka antaa boonusta "siihen mitä teet" (eli luultavasti tankkaamisen depsimiseen ja hiilaamiseen)
-Haste: Lisää energyn, runien sekä focusin palautumista. Retripalat ja enchisömmyt saavat uuden talentin joka hyötyy tästä.
-Block: Block Value poistetaan, ja block tästä lähtien (ilmeisesti) vain vähentää itseesi kohdistuvaa vahinkoa.
-Stamina: Poistetaan myös. Just kidding. Staminaa lisätään tavaroissa Defensen, SPn, APn ja Armor penetrationin lähdettyä.
-Uusi legendary 2h axe death knighteille ja huntereille Icecron Citadelista.
-Archeology: Uusi secondary profession.
-Reforging: Tailorit, Blacksmithit, Leatherworkerit, Engineerit, sekä Jewelcrafterit voivat muotoilla toisten, sekä itsensä gearia vähentämällä esim. Agilitystään -5 pistettä ja laittaa ne vaikka staminaansa.
*esim:
15 Agility
10 Stamina
5 Intellect
--->
10 Agility (5 pistettä otettu agilitystä pois)
15 Stamina (ja laitettu staminaan)
5 Intellect (ei olla tehty mitään. toki agilitystä voisi ottaa lisää intellectiä mutta tässä esimerkissä ei niin haluttu)
Eli voitte siis vaihtaa gearistasi jotain pisteitä pois ja laittaa sen toiseen. Toivottavasti älysitte.
Jos joku huomaa mun käännöksissä virhee nii huomauttakaa ^^
Kyllä tulee järkyttäviä muutoksia. En oo kyl kans enää nii varma että tuleekoha nii mahtava ku aattelin. Suurin osa kaikkee kivaa mut melko monessa asiassa menty kyl vähä liia pitkälle.
Mut kommentoikaa et mitäs te tästä pidätte vai pidättekö ollenkaa ^^